![]() However, with 20 Inhabitants, 10 Houses and about 4-6 cultivated Fields, it will again jerk behind an unplayable one. ![]() New Enemy Types and Hordes now cause a little more Stress and can quickly roll over the Inhabitants if you are not careful. I also celebrate the new Boxes, which makes Storage of Items prettier than when everything is lying around somewhere on the Ground. Even Graphics help down Nothing.Īddendum: 6 August 2016 Meanwhile, many new Things have been added, such as a new Breed that can cope better in the corresponding new Desert area or the Cooking Profession, which makes it much easier to Store food supplies. With a Village with more than 6 Houses and about 14-20 inhabitants, even on my High-end PC it is just a jerk. Unfortunately, there are still a lot of UI Error Messages and Errors. The required Food Recourses for other Inhabitants are somewhat exaggerated, as soon only storage Areas for Food are built. Every Beginning of the day The Resources are counted and if you have put together enough and reached a certain Number, you get a new Villager. And so it continues all the Time to the Point Of Blacksmithing, every now and then a few Goblins and Wolves attack, but they are not a coarser Problem. In The meantime, the first two Swordsmen should be trained and the Carpenter should have already reached Level 2 in order to be able to craft shields and Tools for the Stonemason. While the Workers are already starting to build Houses (House plan or self-employment), the Carpenter is allowed to make Beds, Lights, doors, Window frames, etc. Now the cute Settlers need a Place to sleep. ![]() After which the first Farmer was named, the first Field for Food Production is ordered. The Carpenter is made a Work Table to craft Harp and Wood Sword. After that, Hunting Ground and Storage Area are set and a few Trees are cut down. Early Access Review Starting with a Handful of Workers and a few Tools, one of them is divided into a Carpenter and one as a Hunter.
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